[s-cars] Speeding ticket technicality
Igor Kessel
igor at s-cars.org
Mon Mar 15 11:39:17 EST 2004
Kirby Smith wrote:
> I wouldn't invoke the cosine effect if I were you. The measured speed
> is the true speed times the cosine of the angle between the measurement
> line of sight and your velocity vector. In other words, you are going
> faster than measured.
>
> kirby
>
>
> "Varon H. Fugman" wrote:
>>P.S. If he clocked you while you were coming around a corner,
depending on
>>where he was relative to you, there's always the possibility of the
cosine
>>effect. This is where the straight-line closing speed between you
and the
>>oncoming police car is higher than your actual speed along the curve.
>>
>>P.P.S. And with moving radar one should also rule out shadowing... Could
>>there have been a large truck or train moving slowly that the radar could
>>have mistaken for the ground? This too can result in a higher than
actual
>>speed reading. The officer is supposed to verify that the "ground speed"
>>displayed on his moving radar unit matches his speedometer, but in their
>>hurry to make a U-turn and pull someone over they frequently omit
this step.
>>Of course, that doesn't mean they will admit it in court!
I was just about to say that, Kirby. It is amazing how the engineers
tend to think alike :)
The policeman measured the _projection_ of the velocity onto the
perpendicular, which is by definition less than the actual velocity.
Thus it would be a disservice to oneself to attract the judge's
attention to this peculiarity. :)
--
Igor Kessel
two turbo quattros in the stable,
the third one in the works
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